AI Insights · Timothy · April 2025
Top 5 Boxing Games on Android in Oceania: Q1 2025 Performance
Explore the performance trends of the top 5 boxing games on Android in Oceania during Q1 2025, highlighting key metrics like downloads, revenue, and active users.
In the first quarter of 2025, the top boxing games on Android in Oceania showed varied performance across key metrics such as downloads, revenue, and active users. Here’s a closer look at how these games fared.
WWE SLAM by Topps® Card Trader saw a notable peak in weekly revenue, reaching approximately $3.9K by mid-March. However, downloads were minimal, with only a few instances of activity early in the quarter. Active users gradually decreased from 52 to 16 over the period.
Real Boxing 2 maintained consistent revenue, peaking at $474 in mid-March. Downloads experienced a decline, starting from 1.4K at the beginning of the quarter to just over 400 by the end. Active users showed a downward trend from 3.7K to 2.1K.
WWE Mayhem exhibited steady revenue with a peak of $438 in early March. Downloads tapered off from 420 to 186 over the quarter. Active users decreased from 861 to 576 by the end of March.
Boxing Star: Boxing Fight Game experienced fluctuations in revenue, with a high of $464 in early March. Downloads remained relatively stable, ending the quarter at 173. Active users decreased from 376 to 251.
AEW: Rise to the Top showed modest revenue growth, peaking at $302 in early March. While there were no downloads recorded, active users increased slightly from 74 to 77.
These insights are based on data from Sensor Tower, where more detailed information and trends can be explored for these boxing games.